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Caelum

Caelum: The Other Skies is a university final project made by 10 amazing people made in 4 months. This is my second big Unity project, so I learned a lot more about Shader Graph and the Animator system. Link: https://caelumthegame.carrd.co/

In this project, I: modeled/rigged/animated the main characters, modeled/rigged/animated the First Person arms model; rigged animal creatures; modeled some props and vegetations; made VFXs and stylized shaders. I also programmed to implement all the animations in the player script.

This is the video showcasing the characters that I modeled/rigged/animated and some characters that I only rigged.

Stylized tree pipeline that I came up for this project.

Some props I modeled and textured. The textures are from the internet 1/2

Some props I modeled and textured. The textures are from the internet 1/2

Some props 2/2

Some props 2/2

Trees that I made for the project, including LODs

Trees that I made for the project, including LODs

Vegetation models and textures that I made using planes and my own foliage shader.

Vegetation models and textures that I made using planes and my own foliage shader.